I have this function that creates some lava:
func setupLava() {
let emitter = SKEmitterNode(fileNamed: "Lava.sks")!
emitter.particlePositionRange = CGVector(dx: 200, dy: 0.0)
emitter.advanceSimulationTime(3.0)
emitter.zPosition = 4
emitter.position = CGPoint(x: self.frame.width / 2, y: 300)
lava.addChild(emitter)
}
And I want to detect when the player collides with it. How do I do that?