In my app, I have to capture microphone and send audio data in rtp packet. But I only see receive rtp data like iOS RTP live audio receiving or unanswered one.
I used following code with AsuncUdpSocket to sent audio data but it wasn't wrap in rtp packet. Is there any library to wrap my audio data into rtp packet?
initial AsyncUdpSocket:
udpSender = [[GCDAsyncUdpSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()];
NSError *error;
[udpSender connectToHost:@"192.168.1.29" onPort:1024 error:&error];
I send audio data in my playback callback function:
static OSStatus playbackCallback(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData) {
/**
This is the reference to the object who owns the callback.
*/
AudioProcessor *audioProcessor = (AudioProcessor*) inRefCon;
// iterate over incoming stream an copy to output stream
for (int i=0; i < ioData->mNumberBuffers; i++) {
AudioBuffer buffer = ioData->mBuffers[i];
// find minimum size
UInt32 size = min(buffer.mDataByteSize, [audioProcessor audioBuffer].mDataByteSize);
// copy buffer to audio buffer which gets played after function return
memcpy(buffer.mData, [audioProcessor audioBuffer].mData, size);
// set data size
buffer.mDataByteSize = size;
//Send data to remote server
NSMutableData *data=[[NSMutableData alloc] init];
Float32 *frame = (Float32*)buffer.mData;
[data appendBytes:frame length:size];
if ([udpSender isConnected])
{
[udpSender sendData:data withTimeout:-1 tag:1];
}
}
return noErr;
}
How do I accomplish this?
Thanks.