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I am trying to make an on screen keyboard for windows in C++ that rather than sends an input such as SendInput() takes intercepts the user inputs allowing the user to use a window and have the key press show on the on-screen keyboard.

I plan on using this as a way of making tutorials in programs such as unity and can be used as an overlay for people know play games. to do this I will need to take in the input without stopping it going to its destination but I don't know how.

Any help would be appreciated.

Christopher
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  • What is the question that you are asking, what have you tried so far, what problems/errors do you have? include any code samples that could help. – Ash Feb 14 '16 at 21:29
  • i have tried kernel patching but I don't want to have to have to patch any drivers, I was thinking of using a windows hook as it seems like an easy way to do this but i have never used them so i don't know how it will turn out – Christopher Feb 14 '16 at 23:46

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