I want to send arguments through the standard Unity listener, as per the tutorial.
mbListener = new UnityAction<string>(SomeFunction);
void SomeFunction(string _message)
{
Debug.Log ("Some Function was called!");
}
Why is this failing with the above error message? BTW I am looking for practical answers and really don't care for tech-talk.
(NB Unity's own manual says it can handle arguments but I cannot work out why this is wrong).