I am building a game with unity3D that uses websocket to connect to one or more android controllers (made with html5 + js) for multiplayer. The actual version runs locally as a standalone app and works as intended, people can connect and play it locally as a multiplayer.
The problem is that now the scope was changed and they want the game to run totally on a webserver. I am trying to figure out if it is possible, what i will have to do and how much time\work will it cost.
The game is totally made to run as a standalone till now. The first thing will be to change it to a propper multiplayer(multiple instances). It has to be acessible from anywhere(run os a web server), he wants it to be in webgl and the same server must run multiple instances of the game.
Are those funcions possible to implement? Other things that i am forgeting(maybe work around some webgl limitations)?
Thank you all for the attention.