Given a Vector<Float64>
of coefficients, you can construct a Polynomial<Float64>
as shown below. As shown here, the highest order coefficient is first for convenience in applying Horner's scheme.
public static Polynomial<Float64> create(Vector<Float64> v) {
Variable<Float64> x = new Variable.Local<Float64>("x");
Polynomial<Float64> px = Polynomial.valueOf(Float64.ZERO, x);
for (int i = 0, e = v.getDimension() - 1; i < v.getDimension(); i++, e--) {
px = px.plus(Polynomial.valueOf(v.get(i), Term.valueOf(x, e)));
}
return px;
}
Typical usage:
Polynomial<Float64> px = create(Float64Vector.valueOf(3, 2, 1));
System.out.println(px);
System.out.println(px.evaluate(Float64.ONE));
Console:
[3.0]x² + [2.0]x + [1.0]
6.0