As I try to delete some items from my AVL tree, I'm losing as result some other items. You can see this from the example in the picture.
What is wrong with my code?
#include <stdio.h>
#include <stdlib.h>
typedef struct Tree{
int key;
struct Tree *left,*right;
int height;
}tree;
int height(tree *t)
{
if (t == NULL)
return 0;
return t->height;
}
int getBalance(tree *t)
{
if(t==NULL)
return 0;
return height(t->left)-height(t->right);
}
int max(int a, int b)
{
return (a > b)? a : b;
}
tree* newNode(int key)
{
tree* node = (tree*)malloc(sizeof(tree));
node->key = key;
node->left = NULL;
node->right = NULL;
node->height = 1; // new node is initially added at leaf
return(node);
}
tree* insert(tree* node, int key)
{
/* 1. Perform the normal BST rotation */
if (node == NULL)
return(newNode(key));
if (key < node->key)
node->left = insert(node->left, key);
else
node->right = insert(node->right, key);
/* 2. Update height of this ancestor node */
node->height = max(height(node->left), height(node->right)) + 1;
return node;
}
void print_preorder(tree * tTree)
{
if(tTree)
{
printf("%d ",tTree->key);
print_preorder(tTree->left);
print_preorder(tTree->right);
}
}
void deleteTree(tree * tTree)
{
if (tTree)
{
deleteTree(tTree->left);
deleteTree(tTree->right);
free(tTree);
}
}
tree* minItem(tree *tTree) /* delete */
{
if(tTree->left)
{
tTree = tTree->left;
}
else;
return tTree;
}
tree* del(tree *tTree, int delItem) /* delete( main body) */
{
if(!(tTree))
return tTree;
if(delItem < tTree->key)
tTree->left = del(tTree->left, delItem);
else
if(delItem > tTree->key)
tTree->right = del(tTree->right, delItem);
else
if((tTree->left) && (tTree->right))
{
tree *tmp=minItem(tTree->right);
tTree->key = tmp->key;
if(tTree->right->left)
tTree->right = del(tTree->right,tTree->right->left->key);
else tTree->right = del(tTree->right,tTree->right->key);
}
else
if(tTree->left)
tTree = tTree->left;
else
tTree = tTree->right;
return tTree;
}
tree* rotateLeft(tree* t)
{
tree *y = t->right;
tree *T2 = y->left;
// Perform rotation
y->left = t;
t->right = T2;
// Update heights
t->height = max(height(t->left), height(t->right))+1;
y->height = max(height(y->left), height(y->right))+1;
// Return new root
return y;
}
tree* rotateRight(tree* t)
{
tree *x = t->left;
tree *T2 = x->right;
// Perform rotation
x->right = t;
t->left = T2;
// Update heights
t->height = max(height(t->left), height(t->right))+1;
x->height = max(height(x->left), height(x->right))+1;
// Return new root
return x;
}
tree *balanceNode(tree *t)
{
if (!t) return t;
int balance = getBalance(t);
if (balance > 1 && getBalance(t->left) >= 0) /* rotateReight */
return rotateRight(t);
if (balance < -1 && getBalance(t->right) <= 0) /* rotateLeft */
return rotateLeft(t);
if (balance > 1 && getBalance(t->left) < 0) /* rotateLeftReight */
{
t->left = rotateLeft(t->left);
return rotateRight(t);
}
if (balance < -1 && getBalance(t->right) > 0) /* rotateReightLeft */
{
t->right = rotateRight(t->right);
return rotateLeft(t);
}
return t;
}
int main()
{
tree *Tree, *delTree;
Tree = NULL; delTree = NULL;
int i, a[]={7,3,9,10,8,1,4,2,6,5};
for(i=0;i<10;i++) /* construct tree */
Tree = insert(Tree,a[i]);
/* Printing nodes of tree */
printf("Pre Order Display\n");
print_preorder(Tree);
printf("\nBalanced Tree\n");
Tree=balanceNode(Tree);
print_preorder(Tree);
while(1)
{
printf("\nEnter an Item that You Want to Delete: ");
scanf("%d",&i);
printf("\n");
delTree = del(Tree,i);
delTree = balanceNode(delTree);
/* Pre-order displays root node, left node and then right node. */
print_preorder(delTree);
}
printf("\n");
deleteTree(Tree);
deleteTree(delTree);
printf("\n");
return 0;
}