I wrote the following program to test the Xterm Tektronix 4014 mode:
#define _BSD_SOURCE
#include <stdio.h>
#include <assert.h>
#include <unistd.h>
#define GS ((char)0x1D)
#define ESC ((char)0x1B)
#define FF ((char)0x0C)
static void xy (int x, int y, char* restrict xy) {
xy[3] = (x % 32) + 64; // x low
xy[2] = (x >> 5) + 32; // x high
xy[1] = (y % 32) + 96; // y low
xy[0] = (y >> 5) + 32; // y high
assert (x == 32 * (xy[2] - 32) + xy[3] - 64);
assert (y == 32 * (xy[0] - 32) + xy[1] - 96);
}
static void enter_graphic () {
printf("%c", GS);
}
static void leave_graphic () {
printf("\n");
}
static char pt[] = { ESC, 0, 0, 0, 0, 0, 0 };
/* This function is NOT threadsafe! (but why should it be ...) */
static void line_to (int x, int y, char pattern) {
pt[1] = pattern ? pattern : '`';
xy(x, y, pt + 2);
printf("%s", pt);
}
static void clear () {
printf("%c%c", ESC, FF);
}
static void randgrph (int dx, int dy) {
int x, y;
enter_graphic ();
for (int i = 0; i < 10; ++i) {
for (int j = 0; j < 10; ++j) {
x = (x + 7) % 200;
y = (y + 39) % 200;
line_to(x + dx, y + dy, 'b');
}
}
leave_graphic();
}
int main (void) {
int i, j;
for (i = 0; i < 200; ++i) {
for (j = 0; j < 200; ++j) {
clear();
randgrph(i, j);
usleep(1000000/25);
}
}
}
This seems to work fine. xy
creates a coordinate pair, and line_to
draws a line. This will clear the screen, draw some dotted lines, in a loop. At least on Xterm, it looks "animated" (I'd guess a real Tektronix would not be fast enough, but it's just for testing).
However: It always shows the textcursor. How can I stop it from doing so? I could not find a Tek control sequence to hide the text cursor, there are only possibilities to hide the graphic cursor, which is not shown in xterm anyway.