function writeFloat([=[==[===[====["game.exe"+XXXXXXXX]+XXX====]+XXX===]+XXX==]+XXX=]+XXX, trackbar_getPosition(TRAINERFORM_CETrackBar1))
end
gives me the error
[string "--code..."]:4: unfinished long string near
function writeFloat([=[==[===[====["game.exe"+XXXXXXXX]+XXX====]+XXX===]+XXX==]+XXX=]+XXX, trackbar_getPosition(TRAINERFORM_CETrackBar1))
end
gives me the error
[string "--code..."]:4: unfinished long string near
Lua has "long strings", which are induced by the syntax of [=*[
, where "=*" means "zero or more =
characters". So [[
begins a long string, as does [==[
or [=[
, as in your case.
A long string is so named because it accepts every character between the inducing syntax and the terminating syntax. This allows you to do useful things like add verbatim XML, C++, or even Lua code within your Lua script as a literal string.
The terminating syntax is ]=*]
, where "=*" means the exact same number of =
characters that was used to induce the long string. So if you start with [=[
, the long string will only end with ]=]
. ]]
and ]====]
or any other terminus will not end the long string; they'll be taken verbatim into the string.
So this:
local lit = [=[Long String]==]=]
Results in lit
taking the value Long String]==
.
In your code, you never see a ]=]
sequence. You have ====]
and similar things, but they don't even start with a ]
character.
It is illegal to start a long string that never ends in a Lua script. Hence the compile error.