I am attempting to apply one solid texture to a quadtree but I am having a problem. How my quadtree works is by creating a new mesh each time there is a subdivision. So the tree starts as one mesh, then when it splits its 4 meshes, so on so forth.
Now I am trying to apply a consistent texture to quadtree where each split still draws the same texture fully. The pictures below give a good example
What I want is the texture to look like the before split picture even after the split. I can't seem to figure out the UV-mapping for it though. Is there a simple way to do this?
I have tried taking the location and modifying it's value based on the scale of the new mesh. This has proven unfruitful though and I'm really not sure what to do.
Any help is advice is greatly appreciated, thanks.