I want to do an OpenGL animation (GLSurfaceView
) in front of the Camera2 API preview (TextureView
), but the animation isn't transparent. I've added the GLSurfaceView
in front of the TextureView
.
- it only works, if I set the
setZOrderOnTop(true);
in theGLSurfaceView
, but then all buttons and also the drawer is behind of the the view...
Is there a way to make the the GLSurfaceView
(animation) transparent?