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I have an animation object in shape of ball with different sizes. Think of it like a ball that increase in size from small to large but during the entire animation I want the size of the collider to remain constant through out the animation or always equal to the biggest sprite. How would I do that?

Thanks,

Dashing Boy
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1 Answers1

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  1. To make sure that collider stays same size, make it a parent object to sprite. Sprite will be its child and this what you will be animating (making it bigger).

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  1. To display always in landscape mode, go to File -> Build Settings -> Resolution and Presentation -> Orientation

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Jerry Switalski
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