So I have a pie chart/color wheel that I made using CAShapeLayer and UIBezierPath. The wheel can have a max of 8 sections. I need it so each section is a different color. I've tried setting up an array (colorsArray) with different colors and inserting into the CAShapeLayer's fillColor method but it just takes the last color in the colorsArray. Is there a way to make sure a different color is in each layer section that is created? I'm a little lost right now. Here is my code below. Thanks in advance.
-(void) drawWheel {
CGPoint circleCenter = CGPointMake(self.bounds.size.width / 2, self.bounds.size.height / 2);
//1 Create a view that we’ll put everything else inside.
container = [[UIView alloc] initWithFrame:self.frame];
container.backgroundColor = [UIColor whiteColor];
container.layer.cornerRadius = 100.0;
container.layer.borderColor = [UIColor blackColor].CGColor;
container.layer.borderWidth = 1.0;
CGFloat angleSize = 2*M_PI/numberOfSections;
for (int i = 0; i < numberOfSections; i++) {
CAShapeLayer *slice = [CAShapeLayer layer];
*************************************************
UIColor * color = [UIColor blueColor];
//THIS MAKES THE WHOLE THING One Color - the last color in the colorsArray
for (int i = 0; i < self.colorsArray.count; i++) {
color = [self.colorsArray objectAtIndex:i];
slice.fillColor = (__bridge CGColorRef)(color);
}
*************************************************
slice.strokeColor = [UIColor whiteColor].CGColor;
slice.lineWidth = 3.0;
CGPoint center = CGPointMake(100.0, 100.0);
CGFloat radius = 100.0;
CGFloat startAngle = angleSize * i;
UIBezierPath *piePath = [UIBezierPath bezierPath];
[piePath moveToPoint:center];
[piePath addLineToPoint:circleCenter];
[piePath addArcWithCenter:center radius:radius startAngle:startAngle endAngle:startAngle + angleSize clockwise:YES];
[piePath closePath]; // this will automatically add a straight line to the center
slice.path = piePath.CGPath;
int i = 0;
i++;
[container.layer addSublayer:slice];
}
//7 Adds the container to the main control.
container.userInteractionEnabled = NO;
[self addSubview:container];
//8 Initialize sectors
sectors = [NSMutableArray arrayWithCapacity:numberOfSections];
if (numberOfSections % 2 == 0) {
[self buildSectorsEven];
} else {
[self buildSectorsOdd];
}
}