If I subclass SCNParticleSystem
and add a property to the custom subclass, and assign a value to the property. SceneKit
will crash on Mac. But it works on iOS and tvOS!
The crash always occurs when the particle systems emitter shape is being assigned a SCNNode
geometry!
Its that: EXC_BAD_ACCESS (code=1...)
See the screenshots & test my simple example project.
I don’t understand why this is crashing, is there a workaround? How can I add custom properties to a SCNParticleSystem otherwise?
Xcode 7.2
Xcode 7.3 beta (7D111g)
Mac OS X 10.11.3 (15D21)