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I want to use function glReadPixels() to do screenshot of my scene. And it works great if I don't use multisampling. But if I do I get GL_INVALID_OPERATION in glResolveMultisampleFramebufferAPPLE(). Is there a way to resolve this problem?

My save function:

    var wid = GLint()
    var hei = GLint()
    glGetRenderbufferParameteriv(GLenum(GL_RENDERBUFFER), GLenum(GL_RENDERBUFFER_WIDTH), &wid)
    glGetRenderbufferParameteriv(GLenum(GL_RENDERBUFFER), GLenum(GL_RENDERBUFFER_HEIGHT), &hei)
    let byteLength = Int(hei * wid) * 4
    let bytes = UnsafeMutablePointer<GLubyte>.alloc(byteLength)

    // init non-multisampled frame buffer
    var framebuffer: GLuint = 0
    var colorRenderbuffer: GLuint = 0

    glGenFramebuffersOES(1, &framebuffer)
    glBindFramebufferOES(GLenum(GL_FRAMEBUFFER_OES), framebuffer)

    glGenRenderbuffersOES(1, &colorRenderbuffer)
    glBindRenderbufferOES(GLenum(GL_RENDERBUFFER_OES), colorRenderbuffer)
    glRenderbufferStorageOES(GLenum(GL_RENDERBUFFER_OES), GLenum(GL_RGBA8_OES), wid, hei)
    glFramebufferRenderbufferOES(GLenum(GL_FRAMEBUFFER_OES), GLenum(GL_COLOR_ATTACHMENT0_OES), GLenum(GL_RENDERBUFFER_OES), colorRenderbuffer)

    glBindFramebufferOES(GLenum(GL_DRAW_FRAMEBUFFER_APPLE), framebuffer)

    var default: GLint = 0
    glGetIntegerv(GLenum(GL_FRAMEBUFFER_BINDING_OES), &default)
    glBindFramebufferOES(GLenum(GL_READ_FRAMEBUFFER_APPLE), GLuint(default));

    myglGetError() // OK
    glResolveMultisampleFramebufferAPPLE()
    myglGetError() // GL_INVALID_OPERATION

    glBindFramebuffer(GLenum(GL_FRAMEBUFFER), framebuffer)

    glReadPixels(0, 0, GLsizei(wid), GLsizei(hei), GLenum(GL_RGBA), GLenum(GL_UNSIGNED_BYTE), bytes)

    glBindFramebuffer(GLenum(GL_FRAMEBUFFER), GLuint(default));
    glDeleteFramebuffers(1, &framebuffer)

I use default frame buffer initialized by GLKit with glkView.drawableMultisample = GLKViewDrawableMultisample.Multisample4X

genpfault
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vkalit
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  • Shouldnt "GL_FRAMEBUFFER_BINDING_OES" be "READ_FRAMEBUFFER_BINDING_APPLE" ? – Prabindh Jan 26 '16 at 15:36
  • @prabindh, thank you for the answer! But there is an error: `Use of unresolved identifier 'GL_FRAMEBUFFER_BINDIND_APPLE'` – vkalit Jan 26 '16 at 16:50

1 Answers1

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I have tried your sample and it seems that after some modifications it works. Modificated code:

        var wid = GLint()
    var hei = GLint()
    glGetRenderbufferParameteriv(GLenum(GL_RENDERBUFFER), GLenum(GL_RENDERBUFFER_WIDTH), &wid)
    glGetRenderbufferParameteriv(GLenum(GL_RENDERBUFFER), GLenum(GL_RENDERBUFFER_HEIGHT), &hei)
    var def: GLint = 0
    glGetIntegerv(GLenum(GL_FRAMEBUFFER_BINDING_OES), &def)

    // init non-multisampled frame buffer
    var framebuffer: GLuint = 0
    var colorRenderbuffer: GLuint = 0

    glGenFramebuffersOES(1, &framebuffer)
    glBindFramebufferOES(GLenum(GL_FRAMEBUFFER_OES), framebuffer)

    glGenRenderbuffersOES(1, &colorRenderbuffer)
    glBindRenderbufferOES(GLenum(GL_RENDERBUFFER_OES), colorRenderbuffer)
    glRenderbufferStorageOES(GLenum(GL_RENDERBUFFER_OES), GLenum(GL_RGBA8_OES), wid, hei)
    glFramebufferRenderbufferOES(GLenum(GL_FRAMEBUFFER_OES), GLenum(GL_COLOR_ATTACHMENT0_OES), GLenum(GL_RENDERBUFFER_OES), colorRenderbuffer)

    glBindFramebufferOES(GLenum(GL_DRAW_FRAMEBUFFER_APPLE), framebuffer)

    //commented
    //here GL_FRAMEBUFFER_BINDING_OES will be overrided by previous call of
    // 'glBindRenderbufferOES(GLenum(GL_RENDERBUFFER_OES), colorRenderbuffer)'
    //var def: GLint = 0
    //glGetIntegerv(GLenum(GL_FRAMEBUFFER_BINDING_OES), &def
    glBindFramebufferOES(GLenum(GL_READ_FRAMEBUFFER_APPLE), GLuint(def));

    var err = glGetError()
    print(String(format: "Error %X",  err))
    glResolveMultisampleFramebufferAPPLE()
    err = glGetError()
    print(String(format: "Error %X",  err)) // GL_INVALID_OPERATION

    glBindFramebuffer(GLenum(GL_FRAMEBUFFER), framebuffer)

Also here is quote from APPLE_framebuffer_multisample.txt extension description which explains why modified code works, as far as I understand.

Calling BindFramebuffer with set to FRAMEBUFFER binds the framebuffer to both DRAW_FRAMEBUFFER_APPLE and READ_FRAMEBUFFER_APPLE.

APPLE_framebuffer_multisample

Rolan
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  • Rolan, thank you for the answer, but it's really possible, because of default frame buffer installed by GLKView – vkalit Jan 28 '16 at 11:00
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    Which OpenGL ES version you are using? Because if ES 3.0 is used `glBlitFramebuffer` should be used instead of `glRenderbufferStorageMultisampleAPPLE`. – Rolan Jan 28 '16 at 13:08
  • I use OpenGL ES 2.0. – vkalit Jan 28 '16 at 13:45