I dragged a folder named "movementAnim" into the Image assets folder, which is suppose to create a texture atlas (from what I picked from the WWDC 2015 What's New in SpriteKit Session). See the code below:
SimpleSprite class:
Init() {
let spriteAtlas = SKTextureAtlas(named: "movementAnim")
sprite = SKSpriteNode(texture: spriteAtlas.textureNamed("moveAnim01"))
sprite.name = spriteCategoryName
sprite.position = CGPointMake(CGRectGetMidX(screenSize), sprite.frame.size.height * 3.7)
initialPos = sprite.position
sprite.zPosition = 10
}
func physicsProperties () {
sprite.physicsBody = SKPhysicsBody(rectangleOfSize: sprite.frame.size)
sprite.physicsBody?.friction = 0.4
sprite.physicsBody?.restitution = 0.1
sprite.physicsBody?.dynamic = false
}
In the init of the GameScene class:
simpleSprite = SimpleSprite()
addChild(simpleSprite!.sprite)
simpleSprite!.physicsProperties()
I get the following log message:
Texture Atlas 'movementAnim' cannot be found.
But when I use the following instead of the texture, it works perfectly:
sprite = SKSpriteNode(imageNamed: "newMoveAnim01")
I've crossed checked the names and made sure there are no duplicates. I am not sure what's wrong.