I am attempting to re-run my gulp build when gulpfile.js changes, but I am having issues with the method all of my research has lead me to.
I have one watcher for all my less and javascript files and a configuration object that has the list of files to watch, how they are output, etc. This is a stripped-down example of what it looks like:
var $ = require('gulp-load-plugins')();
var config = {
root: rootPath,
output: {
app: 'app',
vendor: 'vendor'
}, // ...
};
gulp.task('default', ['build', 'watch']);
gulp.task('build', ['clean', 'less:app', 'less:theme', 'css:vendor', 'js:app', 'js:vendor', 'rev', 'css:copyfonts']);
gulp.task('watch', function () {
var allFiles = config.styles.appSrc
.concat(config.styles.vendorSrc)
.concat(config.scripts.appSrc)
.concat(config.scripts.vendorSrc);
$.watch(allFiles, function () {
gulp.start('default');
});
});
gulp.task('watch:gulp', function () {
var p;
gulp.watch('gulpfile.js', spawnUpdatedGulp);
spawnUpdatedGulp();
function spawnUpdatedGulp() {
if (p) {
p.kill();
}
p = spawn('gulp', ['default', '--color'], { stdio: 'inherit' });
}
});
// .. other build tasks ..
The above code shows how I tried the accepted answer to this: How can Gulp be restarted upon each Gulpfile change?
However, it has a major issue. When I run watch:gulp
, it runs the build just fine, and everything is great. The config.output.app
variable is how the app specific css and js files are named, so my test case has been:
- run
gulp:watch
, check that the css output is named according toconfig.output.app
- change
config.output.app
, and perform step #1 again - save any random javascript file that it is watching, and see if it builds correctly
Step 3 is riddled with permission errors because of multiple watchers on the files, and this only gets worse the more I repeat steps 1 and 2. Visual Studio will even freeze.
I have not found a way to clean up the old watchers. I tried to manually kill them like this:
var appFileWatcher;
gulp.task('watch', function () {
var allFiles = config.styles.appSrc
.concat(config.styles.vendorSrc)
.concat(config.scripts.appSrc)
.concat(config.scripts.vendorSrc);
appFileWatcher = $.watch(allFiles, function () {
gulp.start('default');
});
});
gulp.task('watch:gulp', function () {
var p;
var gulpWatcher = $.watch('gulpfile.js', spawnUpdatedGulp);
spawnUpdatedGulp();
function spawnUpdatedGulp() {
if (p) {
p.kill();
}
if (appFileWatcher) {
appFileWatcher.unwatch();
}
gulpWatcher.unwatch();
p = spawn('gulp', ['default', '--color'], { stdio: 'inherit' });
}
});
This also does not work. I still get multiple watchers trying to perform the build when I perform my same test case.
How do I kill those watchers that stay around after the new gulp process is spawned?