I have set up a small demo project in Unity using the Oculus SDK, Gear VR and Android to show a cube with the Gear VR and a Samsung S6.
I can look around and everything works fine.
BUT
I have no control over the right/left eye camera. I am using the OVRCameraRig which has a LeftEyeAnchor and a RightEyeAnchor but i do not understand how to use them correctly.
What i want to achieve:
I want a camera inside a sphere and the sphere should display a 360° stereoscopic panorama picture. This works, but only with the left/right eye picture for both eyes: I set the (left/right eye) picture as texture on the inside of the sphere and i am able to look around with the Gear VR. However what i really want is two different pictures for each eye.
My idea was to create two different spheres, one with the left eye pic and the other one with the right eye pic. Each of these spheres should only be visible to the corresponding eye.
How do i do that?