It might be me, as I'm not very experienced with Three.js, but the Three.js instancing example seems very vague.
I thought BufferGeometries were automatically created from Geometries in the new Three.js, and I don't understand why a shader is being added to the example.
The documentation says nothing about instancing. Searching up 'inst' in the Three.js docs already gives 0 results.
Is there someone who would give me a simple example?