I am working on an app with a tableView in a ViewController. In this tableView I have sections and rows and I want my user to be able to long press, drag and drop cells in between sections with UILongPressGestureRecognizer.
With the following code my gesture recognizer works but at the moment that I try to drag the cell and drop it anywhere in the tableView, my app crashes. The crashes occur in two different lines. When the cell is long pressed and drag inside a section it crashes on this line: tableView.moveRowAtIndexPath(Path.initialIndexPath!, toIndexPath: indexPath!)
if I try to drag out of a section it crashes on this line: swap(&Categories.categories[indexPath!.row], &Categories.categories[Path.initialIndexPath!.row])
(the arrays with the data for each section and rows are in a separate class, named Categories. The array with sections is called "sections", and the one with rows is named "categories.")
I would appreciate any help with finding out why it fails and how can I fix it.
func setupLongPress() {
let longpress = UILongPressGestureRecognizer(target: self, action: "longPressGestureRecognized:")
tableView.addGestureRecognizer(longpress)
}
func longPressGestureRecognized(gestureRecognizer: UIGestureRecognizer) {
let longPress = gestureRecognizer as! UILongPressGestureRecognizer
let state = longPress.state
let locationInView = longPress.locationInView(tableView)
let indexPath = tableView.indexPathForRowAtPoint(locationInView)
struct My {
static var cellSnapshot : UIView? = nil
}
struct Path {
static var initialIndexPath : NSIndexPath? = nil
}
switch state {
case UIGestureRecognizerState.Began:
if indexPath != nil {
Path.initialIndexPath = indexPath
let cell = tableView.cellForRowAtIndexPath(indexPath!) as UITableViewCell!
My.cellSnapshot = snapshopOfCell(cell)
var center = cell.center
My.cellSnapshot!.center = center
My.cellSnapshot!.alpha = 0.0
tableView.addSubview(My.cellSnapshot!)
UIView.animateWithDuration(0.25, animations: { () -> Void in
center.y = locationInView.y
My.cellSnapshot!.center = center
My.cellSnapshot!.transform = CGAffineTransformMakeScale(1.05, 1.05)
My.cellSnapshot!.alpha = 0.98
cell.alpha = 0.0
}, completion: { (finished) -> Void in
if finished {
cell.hidden = true
}
})
}
case UIGestureRecognizerState.Changed:
var center = My.cellSnapshot!.center
center.y = locationInView.y
My.cellSnapshot!.center = center
if ((indexPath != nil) && (indexPath != Path.initialIndexPath)) {
swap(&Categories.categories[indexPath!.row], &Categories.categories[Path.initialIndexPath!.row])
tableView.moveRowAtIndexPath(Path.initialIndexPath!, toIndexPath: indexPath!)
Path.initialIndexPath = indexPath
}
default:
let cell = tableView.cellForRowAtIndexPath(Path.initialIndexPath!) as UITableViewCell!
cell.hidden = false
cell.alpha = 0.0
UIView.animateWithDuration(0.5, animations: { () -> Void in
My.cellSnapshot!.center = cell.center
My.cellSnapshot!.transform = CGAffineTransformIdentity
My.cellSnapshot!.alpha = 0.0
cell.alpha = 1.0
}, completion: { (finished) -> Void in
if finished {
Path.initialIndexPath = nil
My.cellSnapshot!.removeFromSuperview()
My.cellSnapshot = nil
}
})
}
}
func snapshopOfCell(inputView: UIView) -> UIView {
UIGraphicsBeginImageContextWithOptions(inputView.bounds.size, false, 0.0)
inputView.layer.renderInContext(UIGraphicsGetCurrentContext()!)
let image = UIGraphicsGetImageFromCurrentImageContext() as UIImage
UIGraphicsEndImageContext()
let cellSnapshot : UIView = UIImageView(image: image)
cellSnapshot.layer.masksToBounds = false
cellSnapshot.layer.cornerRadius = 0.0
cellSnapshot.layer.shadowOffset = CGSizeMake(-5.0, 0.0)
cellSnapshot.layer.shadowRadius = 1.0
cellSnapshot.layer.shadowOpacity = 0.2
return cellSnapshot
}
Thank you!