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So here is my issue.

I have universal link working in my Unity game built for iOS9 too.

The thing is,while I do get directed straight to the app as I wish by clicking "https://www.myappDomain.com..." or "myappDomain://...", it is only by clicking the "myappDomain://" that I get the app opened in the certain screen I want it.

What am I missing here?

NOTE: I have the apple-app-site-association configured to accept all paths, my associated domains, is configure to request it:

applinks:myappdomain.com

applinks:www.myappdomain.com

gStation
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    Have you implemented `application:continueUserActivity:restorationHandler:` ? – chedabob Jan 10 '16 at 13:53
  • It is handled by the facebook plugin. But could "myappDomain://" work if it wasn't??? – gStation Jan 10 '16 at 13:57
  • I tried implementing application:continueUserActivity:restorationHandler with my own UnityAppController. While didFinishLaunchingWithOptions does get called, if I add the continueUserActivity method, the app crashes, at: UIApplicationMain(argc, argv, nil, [NSString stringWithUTF8String:AppControllerClassName]); With a SIGABRT – gStation Jan 11 '16 at 08:18
  • Please provide some more details,like your `apple-app-site-association` file, `application:continueUserActivity:restorationHandler:` code etc – Vineet Choudhary Mar 05 '16 at 13:47
  • The issue was due to AppsFlyer not implementing the application:continueUserActivity:restorationHandler as expected. I've added my own iOS plugin to do this part and it worked. – gStation Apr 14 '16 at 10:38

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