Currently, I'm trying to add / subtract value from one script to another. I wanted script one to add +125 health to script two but don't know how. There is no gameobject involved in this scenarios.
Script one is
using UnityEngine;
using System.Collections;
public class AddHealth : MonoBehaviour {
int health = 10;
public void ChokeAdd()
{
AddHealthNow();
}
public void AddHealthNow()
{
health += 125;
Debug.Log("Added +125 Health");
}
}
Script two is
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
namespace CompleteProject
{
public class DataManager : MonoBehaviour
{
public static int depth;
public Text BOPPressureText;
int health = 20;
void Awake ()
{
depth = 0 ;
}
void Update ()
{
BOPPressureText.text = depth + 7 * (health) + " psi ";
}
}
}