This is my first time using Canvas in Android. I am creating an app that would display circles at certain positions on the screen one at a time (positions are selected randomly). New circle should be drawn after the previous one was selected/touched, and the previous one should disappear. I have some ideas about it: to keep an arraylist of Point objects(each object contains x,y coordinate of the centre of the circle) and randomly select one each time the circle is drawn on the screen. So first I am populating an array of points. I also know how to randomly select the element from arraylist. My biggest confustion is how to connect onDraw and onTouchEvent methods with each other? I know I should check if the circle was selected and only then draw a new circle at the randomly selected position, but I m not sure how to make a call for onDraw() method from the onTouchEvent...
Could you please help with this issue? My code is below:
package com.example.researcher.heatmap;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Point;
import android.graphics.PorterDuff;
import android.graphics.drawable.Drawable;
import android.text.TextPaint;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import java.util.ArrayList;
import java.util.List;
/**
* TODO: document your custom view class.
*/
public class MyView extends View {
Paint paint;
ArrayList<Point> points = new ArrayList<>();
public MyView(Context context) {
super(context);
init();
}
public MyView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public MyView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
private void init() {
// Load attributes
paint = new Paint();
paint.setColor(Color.BLUE);
paint.setStrokeWidth(5);
paint.setStyle(Paint.Style.STROKE);
populateArrayList();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
paint.setStyle(Paint.Style.STROKE);
canvas.drawColor(Color.WHITE);
int i=1; // should be random, will randomize later
for(Point p: points) {
p.x = points.get(i).x;
p.y = points.get(i).y;
canvas.drawCircle(p.x, p.y, 50, paint);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
int i=1;
for(Point p: points) {
Canvas canvas = new Canvas();
p.x = points.get(i).x;
p.y = points.get(i).y;
canvas.drawCircle(p.x, p.y, 50, paint);
}
postInvalidate();
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL: {
break;
}
}
postInvalidate();
return true;
}
public void populateArrayList(){
points.clear();
points.add(new Point(120, 120));
points.add(new Point(150, 320));
points.add(new Point(280, 200));
}
}