I'm using the following code to produce a vignette effect on an image. As you can see below it works quite well. I'd like to be able to adjust the inner spread of the vignette (i.e make the middle brighter and shorten the gradient) however the maths have got the better of me. Could anyone please give me some pointers with an explanation?
protected override void Apply(ImageBase target,
ImageBase source,
Rectangle targetRectangle,
Rectangle sourceRectangle,
int startY, int endY)
{
int startX = sourceRectangle.X;
int endX = sourceRectangle.Right;
Color color = this.Color;
Vector2 centre = Rectangle.Center(targetRectangle);
float rX = this.RadiusX > 0 ? this.RadiusX : targetRectangle.Width / 2f;
float rY = this.RadiusY > 0 ? this.RadiusY : targetRectangle.Height / 2f;
float maxDistance = (float)Math.Sqrt(rX * rX + rY * rY);
Parallel.For(
startY,
endY,
y =>
{
for (int x = startX; x < endX; x++)
{
float distance = Vector2.Distance(centre, new Vector2(x, y));
Color sourceColor = target[x, y];
target[x, y] = Color.Lerp(sourceColor,
color, .9f * distance / maxDistance);
}
});
}