I am learning how to use GLscene and am trying to render a stack of planar polygons that are layered so the polygons are coloured according to the layer number and each layer has a specific height (z depth).
GLextrusion seems to be ideal to render the polygons but I need to turn the fill on and off of specific layers so that only the wireframes are rendered.
The problem is, when the material is set to lines, the polygons are criss crossed with triangles. This seems to happen with other object types as well.
Is there any way to render the polygon outlines as a true wireframe ?