Is there any possible way to convert JavaFX Node
, Group
, or Shape3D
to Mesh
?
I need this to export my scene to '.obj' and the only exporter I found (in FXyz library) requires Mesh
.
Is there any possible way to convert JavaFX Node
, Group
, or Shape3D
to Mesh
?
I need this to export my scene to '.obj' and the only exporter I found (in FXyz library) requires Mesh
.
The main problem when using built-in Shape3D
nodes like Sphere
, Cylinder
or Box
is those don't expose their TriangleMesh
.
If you need that mesh, there are several options:
Shape3D
nodes if this is a requirement, but before exporting them, transform them to equivalent shapes from the FXyz library, so you can access their meshes.In terms of exporting the model, the current ObjWriter
in FXyz only exports one mesh at a time, so you can:
MeshHelper
to create one single mesh (only one material could be applied), and export it to a single .obj file.I'll assume the third case in both situations, creating a new TexturedMesh
object, based in all the 3D shapes found on the scene. This will have a single mesh that can be exported to an obj file. Notice you need FXyzLib.jar
.
class EquivalentMesh extends TexturedMesh {
private MeshHelper mh = null;
public EquivalentMesh(Parent root) {
ArrayList<Node> nodes = new ArrayList<>();
addShapes3D(root, nodes);
transformAndMerge(nodes);
}
// Transform Built-in Shape3Ds to a single TexturedMesh
private void transformAndMerge(ArrayList<Node> nodes) {
nodes.stream().forEach(shape -> {
TriangleMesh tm = null;
if (shape instanceof Sphere) {
Sphere sphere = (Sphere)shape;
SegmentedSphereMesh sm = new SegmentedSphereMesh(sphere.getRadius());
sm.setCenter(new Point3D((float)sphere.getTranslateX(), (float)sphere.getTranslateY(), (float)sphere.getTranslateZ()));
tm = (TriangleMesh)sm.getMesh();
} else if (shape instanceof Cylinder) {
Cylinder cylinder = (Cylinder)shape;
FrustumMesh fm = new FrustumMesh(cylinder.getRadius(), cylinder.getRadius(), cylinder.getHeight());
Affine affine = new Affine();
cylinder.getTransforms().forEach(affine::append);
javafx.geometry.Point3D ini = affine.transform(new javafx.geometry.Point3D(0, cylinder.getHeight()/2, 0));
javafx.geometry.Point3D end = affine.transform(new javafx.geometry.Point3D(0, - cylinder.getHeight()/2, 0));
fm.setAxisOrigin(new Point3D((float)ini.getX(), (float)ini.getY(), (float)ini.getZ()));
fm.setAxisEnd(new Point3D((float)end.getX(), (float)end.getY(), (float)end.getZ()));
fm.setSectionType(TriangleMeshHelper.SectionType.CIRCLE);
tm = (TriangleMesh)fm.getMesh();
} else if (shape instanceof Box) {
Box box = (Box)shape;
CuboidMesh cm = new CuboidMesh(box.getWidth(), box.getHeight(), box.getDepth());
cm.setCenter(new Point3D((float)box.getTranslateX(), (float)box.getTranslateY(), (float)box.getTranslateZ()));
// TODO: apply rotations
tm = (TriangleMesh)cm.getMesh();
} else if (shape instanceof MeshView) {
tm = (TriangleMesh)((MeshView)shape).getMesh();
// TODO: apply transformations
}
if (mh == null) {
mh = new MeshHelper(tm);
} else {
mh.addMesh(new MeshHelper(tm));
}
});
// create single mesh
updateMesh(mh);
}
private void addShapes3D(Parent parent, ArrayList<Node> nodes) {
for (Node node : parent.getChildrenUnmodifiable()) {
if (node instanceof Shape3D) {
nodes.add(node);
}
if (node instanceof Parent) {
addShapes3D((Parent)node, nodes);
}
}
}
@Override
protected void updateMesh() {
// no-op
}
// export to obj and mtl
public void export(String nameFile) {
OBJWriter writer=new OBJWriter((TriangleMesh) getMesh(), nameFile);
writer.setMaterialColor(Color.RED);
writer.exportMesh();
}
}
In order to test it, let's create a simple scene:
@Override
public void start(Stage primaryStage) {
Sphere sphere = new Sphere(100);
sphere.setMaterial(new PhongMaterial(Color.BLUE));
Box box = new Box(50,50,50);
box.setMaterial(new PhongMaterial(Color.RED));
box.setTranslateX(300);
Cylinder cylinder = new Cylinder(2, 300);
cylinder.setMaterial(new PhongMaterial(Color.GREEN));
// Transformations applied:
cylinder.getTransforms().addAll(new Translate(150, 0, 0), new Rotate(90, Rotate.Z_AXIS));
Group group = new Group(cylinder, sphere, box);
StackPane root = new StackPane(group);
Scene scene = new Scene(root, 600, 400);
primaryStage.setScene(scene);
primaryStage.show();
// export as single mesh
EquivalentMesh equivalentMesh = new EquivalentMesh(root);
equivalentMesh.export("group");
}
Notice that by creating a new instance of EquivalentMesh
, now we have a single mesh and we can export it, generating group.obj
and group.mtl
files.
Finally, using 3DViewer to import the obj file, this is what you'll get: