I am trying to make a little blackjack game. I ran in to a problem, ant I cant find my mistake. When you want an extra card the first round, you get one card. (You have to press a button to get it), but in the second round, when you click the button the function triggers twice, in the third round 3 times and so on. Between the rounds I remove everything from screen.
Here is the function that trigger to often:
function extracard() {
var cextra: int = drawcard(cardpos, 400, true);
trace("drew extra card");
if (cextra == 1) {
var valchooser3: _1or11 = new _1or11();
addChild(valchooser3);
valchooser3.one.addEventListener(MouseEvent.CLICK, choose3_1);
valchooser3.eleven.addEventListener(MouseEvent.CLICK, choose3_11);
valchooser3.x = 280;
valchooser3.y = 380;
//chipsandcardonscreen.push(valchooser3);
function choose3_1() {
valchooser3.one.removeEventListener(MouseEvent.CLICK, choose3_1);
removeChild(valchooser3);
}
function choose3_11() {
valchooser3.eleven.removeEventListener(MouseEvent.CLICK, choose3_11);
playerpoints += 10;
trace(playerpoints);
removeChild(valchooser3);
}
}
cardpos += 150;
playerpoints += cextra;
}
The drawcard function:
function drawcard(xpos: int, ypos: int, faceup: Boolean): int {
var rand: int = Math.floor(Math.random() * shoe.length);
var newcard: Karte = shoe[rand];
addChild(newcard);
trace("aktuelle Karte:" + getChildAt(numChildren - 1).name);
trace("draw:" + numChildren);
newcard.x = xpos;
newcard.y = ypos;
if (!faceup) {
toturn.push(newcard);
newcard.turncard();
}
shoe.splice(rand, 1);
return newcard.getcardval();
if (shoe.length <= 0) {
trace("shoe empty");
realshoe.gotoAndStop(2);
}
And the remove everything function
function realreset() {
canBet = true;
while (numChildren != 0) {
removeChild(getChildAt(0));
}
startsinglegame();
}
Does anyone know a solution?
Thanks!