While implementing a communication protocol, we have an encoder that traverses some structs recursively and encodes them into a binary message.
So far so good, but now the buffer has to split out into multiple chunks of fixed size, e.g. the upper size of receiving buffer. Since allocating memory for the full message and cutting it consequently seems to be too wasteful (the size of the message is --in theory-- not bounded), the idea is now to implement a coroutine with means of setjmp/longjmp.
At the moment, I have a prototype with two jump buffers - one buffer for resuming the encode function and the second one for simulating the return behavior of the function to jump back to its caller.
Well, it seems to work, but the code looks like coming straight from hell. Are there any 'conventions' for implementing interruptible recursive functions, maybe a set of macros or something? I would like to use only standardized functions, no inline asm in order to stay portable.
Addition:
The prototype is here: https://github.com/open62541/open62541/compare/master...chunking_longjmp
The 'usage' is shown inside of the unit-test.
Currently, coroutine behavior is implemented for a non-recursive function Array_encodeBinary
. However, the 'coroutine' behavior should be extended to the general recursive UA_encodeBinary
function located here: https://github.com/open62541/open62541/blob/master/src/ua_types_encoding_binary.c#L1029