I'm trying to create an abstract ViewModel class, and several ViewModel classes which will inherit the abstract ViewModel and implement it.
So far I'm using RelayCommand
and it doesn't compile.
Can such a thing be done?
I'm adding my code:
RelayCommand class:
public class RelayCommand : ICommand
{
private readonly Action<object> m_executeAction;
private readonly Predicate<object> m_canExecute;
public RelayCommand(Action<object> executeAction) : this(executeAction, null) { }
public RelayCommand(Action<object> executeAction, Predicate<object> canExecute)
{
if (executeAction == null)
throw new ArgumentNullException("executeAction");
m_executeAction = executeAction;
m_canExecute = canExecute;
}
public bool CanExecute(object canExecuteParameter)
{
return (m_canExecute == null || m_canExecute(canExecuteParameter));
}
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
public void Execute(object canExecuteParameter)
{
m_executeAction(canExecuteParameter);
}
}
The ViewModelsBase class:
public abstract class ViewModelBase : INotifyPropertyChanged, IDisposable
{
public event PropertyChangedEventHandler PropertyChanged;
public void OnPropertyChanged(string propertyName)
{
if (PropertyChanged == null) return;
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
protected virtual void OnDispose() {}
public void Dispose()
{
OnDispose();
}
}
The MainViewModel class:
public class MainWindowViewModel : ViewModelBase
{
private IViewModel m_testViewModel;
private bool m_isFirstPlugin = true;
public MainWindowViewModel()
{
TestViewModel = new FirstViewModel();
}
public IViewModel TestViewModel
{
get { return m_testViewModel; }
set
{
m_testViewModel = value;
OnPropertyChanged("NewViewModel");
}
}
private ICommand m_changeCommand;
public ICommand ChangeCommand
{
get { return m_changeCommand ?? (m_changeCommand = new RelayCommand(Change)); }
set { m_changeCommand = value; }
}
private void Change(object parameter)
{
TestViewModel.Dispose();
TestViewModel = null;
if (m_isFirstPlugin)
TestViewModel = new SecondViewModel();
else
TestViewModel = new FirstViewModel();
m_isFirstPlugin = !m_isFirstPlugin;
}
}
IViewModel class:
public class IViewModel : ViewModelBase
{
private ICommand m_testCommand;
public ICommand TestCommand
{
get { return m_testCommand ?? (m_testCommand = new RelayCommand(Test)); }
set { m_testCommand = value; }
}
protected virtual void Test(object parameter) { }
}
FirstViewModel class:
public class FirstViewModel : IViewModel
{
protected override void Test(object parameter)
{
MessageBox.Show("On First Plugin.");
}
}
SecondViewModel class:
public class SecondViewModel : IViewModel
{
protected override void Test(object parameter)
{
MessageBox.Show("On Second Plugin.");
}
}
Xaml:
<Window x:Class="MvvmInheritence.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Testing" Height="100" Width="180"
xmlns:Local="clr-namespace:MvvmInheritence" WindowStartupLocation="CenterScreen" Background="Transparent">
<Window.DataContext>
<Local:MainWindowViewModel />
</Window.DataContext>
<Grid x:Name="MainGrid">
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition />
</Grid.RowDefinitions>
<Button x:Name="TestButton" Content="Test!" Foreground="DarkRed" Background="LightBlue" Height="25" Width="100" Command="{Binding TestCommand, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" DataContext="{Binding TestViewModel, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Grid.Row="0"/>
<Button x:Name="ChangeButton" Content="Change Plugin" Foreground="DarkRed" Background="LightBlue" Height="25" Width="100" Command="{Binding ChangeCommand, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Grid.Row="1"/>
</Grid>
</Window>
This code does compile (I made changes to make it work) but for some reason, I'm always getting "On First Plugin" even though the Change
function is called, and the ViewModel
is correctly changed.
What am I missing?