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I am looking to implement iAd as the default ad network and have AdMob fill in if iAd fails to fill the ad. I am wanting to do this in SpriteKit for both a banner ad at the bottom, and a video ad after the game ends. I am aware of the Using iAd as default ad network, and AdMob if iAd fails question but it is a little out dated, doesn't deal in in spritekit, and doesn't specify what frameworks to implement either.

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  • you can incorporate iAd into your admob account with countless other services, I would keep it simple and just use admob – Knight0fDragon Dec 28 '15 at 21:56
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    iAd is know for much better return, just sometimes has poor fill rate, hence the use of AdMob to fill in the extra. – Devbot10 Dec 28 '15 at 21:57
  • you get the same fill rate, you are using the iAd service, just through admob – Knight0fDragon Dec 28 '15 at 21:58
  • with the admob api you can specify the order of services that you want to use, and admob will go though them till a fill happens – Knight0fDragon Dec 28 '15 at 22:00
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    what is the point of using admob then if you are just using iAd through admob – Devbot10 Dec 28 '15 at 22:00
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    I will look into that @Knight0fDragon thank you – Devbot10 Dec 28 '15 at 22:00
  • you have all your ad services in 1 API, instead of having to handle multiple – Knight0fDragon Dec 28 '15 at 22:00
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    Do you think it is worth using adMob as well or just iAd? My current app that uses only iAd has almost 100% fill rate but some say it struggles for them in other countries that maybe I have not had downloads. Is it better to just implement iAd and let it do its job rather than fussing with iAd and admob? – Devbot10 Dec 29 '15 at 00:18
  • lot of countries still don't support iAd, I just use admob like i said, don't even bother with iAd API, then depending on region i choose whatever networks work best, USA I have set for iAd 1st google 2nd – Knight0fDragon Dec 29 '15 at 00:21
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    So i added iAd. But AdMob Network was there to start with and says (optimized) right next to it not letting me change ECPM. I realize I can change the ECPM if I uncheck optimize. What ECPMs do you have iAd set at and AdMob set at so that iAd is first? – Devbot10 Dec 29 '15 at 00:30

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Here is a link to a code project by a Stack Overflow user, crashoverride777, that will help you do just what you asked. It is very concise and helpful

https://github.com/crashoverride777/Swift-2-iAds-and-AdMob-Helper

If you want, look up the answer on this page Show Admob Interstitial ads between scenes in Swift SpriteKit

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