I'm working with the RGB cube, trying to create a maximal palette of strongly distinct colors. So I'm taking slices of the RGB cube perpendicular to the diagonal between the black and white vertices and applying the CIELab color distance formula. It works great at the edges where the most saturated colors are, i.e. most interesting colors, but as you get closer to the center where the less interesting colors are the density increases dramatically instead of decreasing like it should. I want the density to go to 0 at the center.
I'm not sure where to begin with inverting a density distribution so that the center has minimum density rather than maximum density? My only thought is to create my own probability field and use the Monte Carlo method with it. I know how to do that in 1D, but not 2D.