A simple script doing a simple thing. Yet no matter what I cannot get it script to work.
using UnityEngine;
using System.Collections;
public class ShotScript : MonoBehaviour {
public Player pScript;
private Rigidbody2D shotRigid;
public bool enemyContact = false;
public bool enemyContactTrue = false;
void Awake() {
shotRigid = GetComponent<Rigidbody2D> ();
}
void Start() {
shotRigid = GetComponent<Rigidbody2D> ();
}
void enemyContactFunction() {
enemyContact = true;
}
void OnCollisionEnter2D (Collision2D col) {
if (col.gameObject.tag == "Enemy1" ) {
Debug.Log ("shot has collided with tagged enemy");
if (enemyContact == false){
enemyContactFunction();
}
}
}
}
The debugs will go off but nothing ever happens in the game and this it taking me days to figure out. How would anyone else make something, anything happen, after a collision like this work when mine does not?