I am attempting to make a text adventure sort of game, and I would like to avoid a bunch of conditionals, so I am trying to learn about the classes stuff and all that. I have created several classes, but the only ones that pertain to this problem are the Options class and the Items class. My problem is that I am trying to push_back() a object into a vector of the type of that object's class and it apparently doesn't happen yet runs until the vector is attempted to be accessed. This line is in main.cpp. I have researched on this, but I have not been able to find a direct answer, probably because I'm not experienced enough to not know the answer in the first place.
The program is separated into 3 files, main.cpp, class.h, and dec.cpp. dec.cpp declares class objects and defines their attributes and all that.
main.cpp:
#include <iostream>
#include "class.h"
using namespace std;
#include <vector>
void Option::setinvent(string a, vector<Item> Inventory, Item d)
{
if (a == op1)
{
Inventory.push_back(d);
}
else {
cout << "blank";
}
return;
}
int main()
{
vector<Item> Inventory;
#include "dec.cpp"
Option hi;
hi.op1 = "K";
hi.op2 = "C";
hi.op3 = "L";
hi.mes1 = "Knife";
hi.mes2 = "Clock";
hi.mes3 = "Leopard!!";
string input1;
while (input1 != "quit")
{
cout << "Enter 'quit' at anytime to exit.";
cout << "You are in a world. It is weird. You see that there is a bed in the room you're in." << endl;
cout << "There is a [K]nife, [C]lock, and [L]eopard on the bed. Which will you take?" << endl;
cout << "What will you take: ";
cin >> input1;
hi.setinvent(input1, Inventory, Knife);
cout << Inventory[0].name;
cout << "test";
}
}
dec.cpp just declares the Item "Knife" and its attributes, I've tried pushing directly and it works, and the name displays.
class.h
#ifndef INVENTORY_H
#define INVENTORY_H
#include <vector>
class Item
{
public:
double damage;
double siz;
double speed;
std::string name;
};
class Player
{
public:
std::string name;
double health;
double damage;
double defense;
double mana;
};
class Monster
{
public:
double health;
double speed;
double damage;
std::string name;
};
class Room
{
public:
int x;
int y;
std::string item;
std::string type;
};
class Option
{
public:
std::string op1;
std::string op2;
std::string op3;
std::string mes1;
std::string mes2;
std::string mes3;
void setinvent(std::string a, std::vector<Item> c, Item d);
};
#endif
Any help would be greatly appreciated! I realize that the whole structure may need to be changed, but I think that this answer will help even if that may be the case.