What I've done is created a base class of 'Attribute' in C#. From there I created other classes which inhert Attribute and add any additional properties as necessary. However when I try to create my observable collection which contains all these various attributes I get an underline here
private ObservableCollection<Attribute> _attributes;
under 'Attribute' saying: Using the generic type 'Attribute< TValue >' requires one type arguments. The reason for the base class of Attribute is so I can create multiple attributes as seen below.
Attribute Class
using System.Collections.Generic;
namespace ExampleTool.Model
{
public class Attribute<TValue>
{
public string Key { get; set; }
public TValue Value { get; set; }
}
public class FloatAttr : Attribute<float>
{
public string Label { get; set; }
private float minValue { get; set; }
private float maxValue { get; set; }
}
public class IntAttr : Attribute<int>
{
public string Label { get; set; }
private float minValue { get; set; }
private float maxValue { get; set; }
}
public class StringAttr : Attribute<string>
{
public string Label { get; set; }
}
public class BoolAttr : Attribute<bool>
{
public string Label { get; set; }
}
public class ListStringAttr : List<string>
{
public string Label { get; set; }
}
}
ViewModel - where error occurs...
using System.Collections.Generic;
using System.Collections.ObjectModel;
using ExampleTool.Model;
using ExampleTool.Helper;
namespace ExampleTool.ViewModel
{
public class AttributeViewModel : ObservableObject
{
private ObservableCollection<Attribute> _attributes;
public ObservableCollection<Attribute> Attributes
{
get { return _attributes; }
set
{
_attributes = value;
NotifyPropertyChanged("Attributes");
}
}
public AttributeViewModel()
{
//hard coded data for testing
Attributes = new ObservableCollection<Attribute>();
FloatAttr floatAttr = new FloatAttr();
Attributes.Add(floatAttr);
IntAttr intAttr = new IntAttr();
Attributes.Add(intAttr);
StringAttr stringAttr = new StringAttr();
Attributes.Add(stringAttr);
BoolAttr boolAttr = new BoolAttr();
Attributes.Add(boolAttr);
ListStringAttr listStringAttr = new ListStringAttr();
Attributes.Add(listStringAttr);
}
}
}
Solution idea #1 - simply remove the property of value from the base class and define it in each sub class.
public class Attribute
{
public string Key { get; set; }
}
public class FloatAttr : Attribute
{
public float Value { get; set; }
public string Label { get; set; }
private float minValue { get; set; }
private float maxValue { get; set; }
}
public class IntAttr : Attribute
{
public int Value { get; set; }
public string Label { get; set; }
private float minValue { get; set; }
private float maxValue { get; set; }
}
public class StringAttr : Attribute
{
public string Value { get; set; }
public string Label { get; set; }
}
public class BoolAttr : Attribute
{
public bool Value { get; set; }
public string Label { get; set; }
}
public class ListStringAttr : Attribute
{
public List<string> Value { get; set; }
public string Label { get; set; }
}