I have my main class where I add EventLisitener
to Sprites in other classes Like so:
public function Main() {
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
addChild(Menu.menuBackground);
addChild(Menu.startButton);
//Adds event Listener to Menu's Sprite startButton.
Menu.startButton.addEventListener(MouseEvent.CLICK, startGame);
}
private function init(e:Event = null):void {
removeEventListener(Event.ADDED_TO_STAGE, init);
}
This all works Fine and Dandy but later I try to do it again, the same way. But, clicking on the sprites does nothing. Here is the full Main Class code. Along with the code for the other three Sprite classes.
Full Main:
package {
//Other Files
import Menu;
import CrossHair;
import Birds;
import flash.display.Bitmap;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.ui.Mouse;
public class Main extends Sprite {
//Game values
public static var gameWidth:int = 750;
public static var gameHeight:int = 750;
[Embed (source = "lib/background.png")]
public var backgroundClass:Class;
public var background:Bitmap = new backgroundClass();
public function Main() {
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
addChild(Menu.menuBackground);
addChild(Menu.startButton);
Menu.startButton.addEventListener(MouseEvent.CLICK, startGame);
}
private function init(e:Event = null):void {
removeEventListener(Event.ADDED_TO_STAGE, init);
}
//Function starts game
public function startGame(Evt:Event):void {
Mouse.hide(); //Hides Mouse
removeChild(Menu.startButton); //Get rid of startButton
Menu.startButton.removeEventListener(MouseEvent.CLICK, startGame);
reRender();
//Add eventListiners
addEventListener(Event.ENTER_FRAME, update);
Birds.bird.addEventListener(MouseEvent.CLICK, Birds.shot);
EnterShopButton.shopButton.addEventListener(MouseEvent.CLICK, enterShop);
}
public function reRender():void {
addChild(background); //Add background
addChild(Birds.bird); //Add birds.
addChild(EnterShopButton.shopButton); //Add UpgradeMenuButton
addChild(CrossHair.crossHair); //Add crosshair
}
public function enterShop():void {
stage.removeChildren(); //Removes all children from stage.
}
public function update(evt:Event):void {
Birds.update();
CrossHair.crossHair.x = mouseX - (CrossHair.crossHairImg.width / 2);
CrossHair.crossHair.y = mouseY - (CrossHair.crossHairImg.height / 2);
}
}
}
Event Lisitners:
package {
//Other files
import flash.events.Event;
import Main;
import flash.display.Sprite;
import flash.display.Bitmap;
public class Menu extends Sprite {
//create menbu background Bitmap
[Embed (source = "lib/menubackground.png")]
public static var menuBackgroundClass:Class;
public static var menuBackground:Bitmap = new menuBackgroundClass();
//create startButton Bitmap
[Embed (source = "lib/menustartbutton.png")]
public static var startButtonClass:Class;
public static var startButtonImg:Bitmap = new startButtonClass();
public static var startButton:Sprite = new Sprite();
//Set startButton's values
startButton.addChild(startButtonImg);
startButton.x = (Main.gameWidth / 2) - (startButtonImg.width / 2);
startButton.y = (Main.gameHeight / 2) - (startButtonImg.height / 2);
}
}
package {
//Other files
import Main;
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.events.MouseEvent;
public class Birds extends Sprite {
public static var xSpeed:int = 10;
public static var ySpeed:int = 10;
public static var dead:Boolean = false;
//Create bird Sprite
[Embed (source = "lib/bird.png")]
public static var birdClass:Class;
[Embed (source = "lib/birdead.png")]
public static var deadBirdClass:Class;
public static var birdImg:Bitmap = new birdClass();
public static var deadBirdImg:Bitmap = new deadBirdClass();
public static var bird:Sprite = new Sprite();
//Sets Sprite's values
bird.addChild(birdImg);
bird.buttonMode = true;
bird.x = 0;
bird.y = 0;
public static function update():void {
bird.x += Math.random() * xSpeed;
bird.y += Math.random() * ySpeed;
if (!dead) {
if (bird.x >= (Main.gameWidth - birdImg.width) || bird.x <= 0) {
xSpeed = xSpeed * -1;
}
if (bird.y >= (Main.gameHeight - birdImg.height) || bird.y <= 0) {
ySpeed = ySpeed * -1;
}
} else {
if (bird.y > (Main.gameHeight - deadBirdImg.height)) {
resetBird();
}
}
}
public static function shot(evt:MouseEvent):void {
if (!dead) {
bird.removeChild(birdImg);
bird.addChild(deadBirdImg);
dead = true;
xSpeed = 0;
ySpeed = 50;
}
}
public static function resetBird():void {
bird.removeChild(deadBirdImg);
bird.addChild(birdImg);
dead = false;
bird.x = 0
bird.y = 0;
xSpeed = 10;
ySpeed = 10;
}
}
}
package {
//Other Files
import Main;
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.events.Event;
import flash.events.MouseEvent;
public class EnterShopButton extends Sprite{
//Create crossHair
[Embed (source = "lib/shopbutton.png")]
public static var shopButtonClass:Class;
public static var shopButtonImg:Bitmap = new shopButtonClass();
public static var shopButton:Sprite = new Sprite();
//Set CrossHair's values
shopButton.addChild(shopButtonImg);
shopButton.buttonMode = true;
shopButton.x = Main.gameWidth - shopButtonImg.width;
shopButton.y = Main.gameHeight - shopButtonImg.height;
}
}