Apologies if Ive already asked this, but Im having a very hard time.
I have an SKLabelNode set up like this:
var label = SKLabelNode(fontNamed: "Baveuse")
class GameScene: SKScene {
func pointsLabel() -> SKLabelNode {
label.position = CGPointMake(-80, 500)
label.fontSize = 50.0
label.name = "points"
label.fontColor = UIColor.blackColor()
return label
}
And incremented like this:
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
numPoints++
label.text = "\(numPoints)"
}
In a separate SKScene, I have it set up like so:
let score = SKLabelNode(fontNamed: "Baveuse")
score.fontSize = 70.0
score.fontColor = SKColor.blackColor()
score.position = CGPointMake(size.width / 2, 500)
score.text = "\(numPoints)"
addChild(score)
let highScore = SKLabelNode(fontNamed: "Baveuse")
highScore.fontSize = 40.0
highScore.fontColor = UIColor(red: 88.0/255.0, green: 148.0/255.0, blue:87.0/255.0, alpha: 1.0)
highScore.text = String(format: "Best: %d", numPoints)
}
How would I make it so that it would take the highest score from numPoints and keep it stored until another high score was made? Will post mode code if necessary.