Please understand that I am new to IOCP and my code may not be so perfect.
I tried many examples from around here, neither one helps me. My actual problem is in the client side, I have no idea if I am connecting properly to a IOCP server, neither if I send the data properly and recv gives me WSAerror 10038 ...
WSADATA wsd;
struct addrinfo *result = NULL, *ptr = NULL, hints;
WSAOVERLAPPED RecvOverlapped;
SOCKET ConnSocket = INVALID_SOCKET;
WSABUF DataBuf;
DWORD RecvBytes, Flags;
CRITICAL_SECTION criti;
char buffer[DATA_BUFSIZE];
int err = 0;
int rc;
// Load Winsock
rc = WSAStartup(MAKEWORD(2, 2), &wsd);
if (rc != 0) {
return 1;
}
// Make sure the hints struct is zeroed out
SecureZeroMemory((PVOID)& hints, sizeof(struct addrinfo));
// Initialize the hints to retrieve the server address for IPv4
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
rc = getaddrinfo(IP, Port, &hints, &result);
if (rc != 0) {
return 1;
}
for (ptr = result; ptr != NULL; ptr = ptr->ai_next) {
if ((ConnSocket = socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol)) == INVALID_SOCKET){
freeaddrinfo(result);
return 1;
}
rc = connect(ConnSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
if (rc == SOCKET_ERROR) {
if (WSAECONNREFUSED == (err = WSAGetLastError())) {
closesocket(ConnSocket);
ConnSocket = INVALID_SOCKET;
continue;
}
freeaddrinfo(result);
closesocket(ConnSocket);
WSACleanup();
return 1;
}
break;
}
if (ConnSocket == INVALID_SOCKET) {
freeaddrinfo(result);
return 1;
}
int nZero = 0;
// Make sure the RecvOverlapped struct is zeroed out
SecureZeroMemory((PVOID)& RecvOverlapped, sizeof(WSAOVERLAPPED));
// Create an event handle and setup an overlapped structure.
RecvOverlapped.hEvent = WSACreateEvent();
if (RecvOverlapped.hEvent == NULL) {
freeaddrinfo(result);
closesocket(ConnSocket);
return 1;
}
DataBuf.len = DATA_BUFSIZE;
DataBuf.buf = buffer;
// send data to server here?
// removed the packets, it`s not supposed to be public
// Call WSARecv until the peer closes the connection
// or until an error occurs
while (1) {
Flags = 0;
RecvBytes = 0;
rc = WSARecv(ConnSocket, &DataBuf, 1, &RecvBytes, &Flags, &RecvOverlapped, NULL);
if ((rc == SOCKET_ERROR) && (WSA_IO_PENDING != (err = WSAGetLastError()))) {
closesocket(ConnSocket);
break;
}
rc = WSAWaitForMultipleEvents(1, &RecvOverlapped.hEvent, TRUE, INFINITE, TRUE);
if (rc == WSA_WAIT_FAILED) {
break;
}
rc = WSAGetOverlappedResult(ConnSocket, &RecvOverlapped, &RecvBytes, FALSE, &Flags);
if (rc == FALSE) {
break;
}
// here I have a protocol where I read the received data
WSAResetEvent(RecvOverlapped.hEvent);
// If 0 bytes are received, the connection was closed
if (RecvBytes == 0)
break;
}
WSACloseEvent(RecvOverlapped.hEvent);
closesocket(ConnSocket);
freeaddrinfo(result);
WSACleanup();
I expect to be able to send data and receive the response from IOCP, but if I send 3 packets, I receive back 2 only or sometimes even 1, when I am sending 3 packets back. Can some show me a working example to connect and send+recv data to a IOCP server?
Many thanks!