I have an object that, after receiving its respective input, it moves this way:
mov = new Vector3((Input.GetAxis("Horizontal") * vel), 0, 0);
transform.position += mov;
But, I want it to bounce back, once it collides with an object.
I´ve made the procedures already (OnCollisionEnter2D(Collsion2D col){bla bla...}
), but I need help with what happens on the collision (bouncing back the object)....
I´ve tried giving the collided object a bouncing material, but it just slows it a bit, my guess is that because of the constant force given by the acceleration.
Greetings.