I'm tinkering with writing a more efficient methodology in the creation of dynamically generated DOM elements via JavaScript. This is something I intend to add into my own JS framework later on. Looking for other OOP devs that could help better refine what I do have.
Here's a link to the working CodePen: http://codepen.io/DaneTheory/pen/yeLvmm/
Here's the JS:
function CreateDOMEl() {};
CreateDOMEl.prototype.uiFrag = document.createDocumentFragment();
CreateDOMEl.prototype.elParent = function(elParent, index) {
this.elParent = document.getElementsByTagName(elParent)[index];
}
CreateDOMEl.prototype.elType = function(type) {
newEl = document.createElement(type);
this.uiFrag.appendChild(newEl);
}
CreateDOMEl.prototype.elContent = function(elContent) {
this.elContent = elContent;
newEl.textContent = elContent;
}
CreateDOMEl.prototype.buildEl = function() {
this.elParent.appendChild(this.uiFrag);
}
var div = new CreateDOMEl();
div.elParent('body', 0);
div.elType('DIV');
div.elContent('OK');
div.buildEl();
console.log(div);
var bttn = new CreateDOMEl();
bttn.elParent('body', 0);
bttn.elType('BUTTON');
bttn.elContent('SUBMIT');
bttn.buildEl();
console.log(bttn);
And some CSS to get elements to appear on page:
div {
width:100px;
height:100px;
border: 1px solid red;
}
My thoughts:
- For performance, using the prototype to build methods versus placing all the logic in the constructor.
- Rather than directly appending elements to the page, append to a single Document Fragment. Once the element is built out as a Doc Frag, appending the Doc Frag to to the DOM. I like this method for performance, but would like to improve upon it. Any useful implementations of requestnimationFrame, or using range and other versions of the document fragment method?
- Silly, but I think for debugging it'd be nice to see the generated Element type within the Object property's on console log. As of right now, console logging a created element will show the elements parent and text content. It'd be great to show the elements type as well.
Creating more than one element at a time is another piece of functionality I'd like to offer as an option. For instance, creating a div element creates one div element. What's a good way to add another optional method to create multiple instances of div's.
div.elType('DIV'); // After calling the elType method, do something like this: div.elCount(20); // This would create 20 of the same divs
Lastly, a nice clean way to optionally add attributes (i.e: classes, an ID, value, a placeholder, custom attributes, data-* attributes, etc.). I've got a nice helper function I use that adds multiple attributes to an element in an object literal syntax looking way. Adding this as a method of the constructor would be ideal. Here's that function:
function setAttributes(el, attrs) { for(var key in attrs) { el.setAttribute(key, attrs[key]); } } // A use case using the above // function would be: var anInputElement = document.createElement("TEXTAREA"); setAttributes(anInputElement, { "type": "text", "id": "awesomeID", "name": "coolName", "placeholder": "Hey I'm some placeholder example text", "class": "awesome" }); // Which creates the following HTML snippet: <textarea type="text" id="awesomeID" name="coolName" placeholder="Hey I'm some placeholder example text" class="awesome">
As a side note, realizing now that the above helper function needs rewritten so that multiple classes could be created.