I'm currently designing a class structure for a project I'm working on. I have a method that uses one instance state. I don't now wheter it's better to make this method static and parse this instance state as an argument or just tie the method to the instance.
If performance was no issue I would tie the method without any doubt to the instance, because it's much cleaner that way. But in my case performance will be really crucial. So, does it make any difference performance-wise to make the method static / non-static?
If it makes no difference, will that be true for the generated *.dart.js javascript aswell?
Edit: After reading my own question it's not really coherent. I will try to formulate it again, but clearer.
This code ...
class MyClass {
void foo() {}
}
void main() {
MyClass a = new MyClass();
MyClass b = new MyClass();
print(a.foo == b.foo);
}
... outputs false. This make me think that for each new instance a new method is created. If that is true this seems to me as a waste of memory. So, does each new instance create a copy of all it's bound methods?
PS: The question is basically the same as this question, but then for Dart.