I own a Teensy 3.2, and I want to store a batch file on it. I found out, that Teensy has a 2kb EEPROM, where I could store it.
The batch file is generating a .exe
file with compiled C# inside.
But now I have two problems:
- The batch-file is too big (3.37kb), is there any way to make it smaller?
- How am I able to transfer that file on the Teensy (if it has the appropriate size) and then retranfser it to computer again, if I want to? I can only find
EEPROM.write()
as method, but as I want to transfer a file, and not just single bytes, this doesn't seem to work for me?
Here's the code of the batch:
// 2>nul||@goto :batch
/*
:batch
@echo off
setlocal
set "csc="
for /r "%SystemRoot%\Microsoft.NET\Framework\" %%# in ("*csc.exe") do set "csc=%%#"
if not exist "%~n0.exe" (
call %csc% /nologo /r:"Microsoft.VisualBasic.dll" /out:"%~n0.exe" "%~dpsfnx0" || (
exit /b %errorlevel%
)
)
%~n0.exe %*
endlocal & exit /b %errorlevel%
*/
using System;
using System.Runtime.InteropServices;
using System.Drawing;
using System.Drawing.Imaging;
using System.Collections.Generic;
public class ScreenCapture
{
private Image CaptureWindow()
{
IntPtr handle = User32.GetDesktopWindow();
IntPtr hdcSrc = User32.GetWindowDC(handle);
User32.RECT windowRect = new User32.RECT();
User32.GetWindowRect(handle, ref windowRect);
int width = windowRect.right - windowRect.left;
int height = windowRect.bottom - windowRect.top;
IntPtr hdcDest = GDI32.CreateCompatibleDC(hdcSrc);
IntPtr hBitmap = GDI32.CreateCompatibleBitmap(hdcSrc, width, height);
IntPtr hOld = GDI32.SelectObject(hdcDest, hBitmap);
GDI32.BitBlt(hdcDest, 0, 0, width, height, hdcSrc, 0, 0, GDI32.SRCCOPY);
GDI32.SelectObject(hdcDest, hOld);
GDI32.DeleteDC(hdcDest);
User32.ReleaseDC(handle, hdcSrc);
Image img = Image.FromHbitmap(hBitmap);
GDI32.DeleteObject(hBitmap);
return img;
}
public void CaptureScreenToFile(string filename)
{
Image img = CaptureWindow();
img.Save(filename, System.Drawing.Imaging.ImageFormat.Jpeg);
}
public static void Main()
{
String[] arguments = Environment.GetCommandLineArgs();
if (arguments.Length == 1)
Environment.Exit(0);
String file = arguments[1];
ScreenCapture sc = new ScreenCapture();
sc.CaptureScreenToFile(file);
}
private class GDI32
{
public const int SRCCOPY = 0x00CC0020;
[DllImport("gdi32.dll")]
public static extern bool BitBlt(IntPtr hObject, int nXDest, int nYDest,
int nWidth, int nHeight, IntPtr hObjectSource,
int nXSrc, int nYSrc, int dwRop);
[DllImport("gdi32.dll")]
public static extern IntPtr CreateCompatibleBitmap(IntPtr hDC, int nWidth,
int nHeight);
[DllImport("gdi32.dll")]
public static extern IntPtr CreateCompatibleDC(IntPtr hDC);
[DllImport("gdi32.dll")]
public static extern bool DeleteDC(IntPtr hDC);
[DllImport("gdi32.dll")]
public static extern bool DeleteObject(IntPtr hObject);
[DllImport("gdi32.dll")]
public static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject);
}
private class User32
{
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int left;
public int top;
public int right;
public int bottom;
}
[DllImport("user32.dll")]
public static extern IntPtr GetDesktopWindow();
[DllImport("user32.dll")]
public static extern IntPtr GetWindowDC(IntPtr hWnd);
[DllImport("user32.dll")]
public static extern IntPtr ReleaseDC(IntPtr hWnd, IntPtr hDC);
[DllImport("user32.dll")]
public static extern IntPtr GetWindowRect(IntPtr hWnd, ref RECT rect);
}
}
Edit: Now code is small enough (about 1.73kb), but I still don't know, how to transfer it on the Teensy, please help me out.