I have recently been playing around with Bicubic Interpolation, as I am wanting to generate the earth, based on real heightmaps inside Minecraft. The reason I am using the interpolation, is because I would like to make the world have more detail. After a lot of research, and a lot of trial and error, I decided to come ask here. :)
Because of limited memory, I can't scale the image on startup, and keep that loaded, I have to do the interpolation on the fly.
I seem to have gotten Cubic Interpolation to work, as seen here: Visualisation of the interpolation However, I can not get Bicubic Interpolation to work. For testing purposes, I am using a small image, and scaling it by 4. This is what the code does: Input -> Output
This is my current code:
public static double cubicInterpolate(double[] points, double x, double scale)
{
x /= scale;
double inBetweenPoint = x;
int xInHeightmap = (int) x;
inBetweenPoint -= xInHeightmap;
double beforePoint1 = safe(points, xInHeightmap - 1);
double point1 = safe(points, xInHeightmap);
double point2 = safe(points, xInHeightmap + 1);
double afterPoint2 = safe(points, xInHeightmap + 2);
double p = (afterPoint2 - point2) - (beforePoint1 - point1);
double q = (beforePoint1 - point1) - p;
double r = point2 - beforePoint1;
double s = point1;
return (p * Math.pow(inBetweenPoint, 3)) + (q * Math.pow(inBetweenPoint, 2)) + (r * inBetweenPoint) + s;
}
public static double bicubicInterpolate(double[][] points, double x, double y, double scale)
{
x /= scale;
double inBetweenPoint = x;
int xInHeightmap = (int) x;
inBetweenPoint -= xInHeightmap;
double beforePoint1 = cubicInterpolate(safe(points, xInHeightmap - 1), y, scale);
double point1 = cubicInterpolate(safe(points, xInHeightmap), y, scale);
double point2 = cubicInterpolate(safe(points, xInHeightmap + 1), y, scale);
double afterPoint2 = cubicInterpolate(safe(points, xInHeightmap + 2), y, scale);
return cubicInterpolate(new double[]{beforePoint1, point1, point2, afterPoint2}, inBetweenPoint + 1, scale);
}
public static double[] safe(double[][] p, int i)
{
return p[Math.max(0, Math.min(i, p.length - 1))];
}
public static double safe(double[] p, int i)
{
return p[Math.max(0, Math.min(i, p.length - 1))];
}
Thank you for your help :)