I am developing one game using Cocos2d-x 3.9. I tried to load the plist
file in my game with following code.
But the size of data is 0. It returns no data.
How can I load plist
? CCDictionary
was deprecated in Cocos2d-x v3.9
ValueMap data;
std::string path = FileUtils::getInstance()->fullPathForFilename("my.plist");
data = FileUtils::getInstance()->getValueMapFromFile(path);