I need help for this code. I want to render a grass texture using file "grass.bmp" which I already have. This is the code for load image.
texsurfGrass = pygame.image.load('grass.bmp')
imageGrass = pygame.image.tostring(texsurfGrass, "RGB", 1)
texID = glGenTextures(1)
glBindTexture(GL_TEXTURE_2D,texID)
This is the code in drawing mode (Draw texture and grid for the floor)
# set drawing mode
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE) # POINT, LINE, FILL
glPushMatrix()
glTranslate(-ground_gridsize/2,ground_gridsize/2,0)
glTexImage2D(GL_TEXTURE_2D, 0, 3, texsurfGrass.get_width(), texsurfGrass.get_height(), 0, GL_RGB, GL_UNSIGNED_BYTE, imageGrass)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) # GL_LINEAR
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
glColor3f(0.0, 1.0, 0.0)
for i in range(-ground_size/2, (ground_size/2)+ground_gridsize, ground_gridsize):
for j in range (-ground_size/2, (ground_size/2)+ground_gridsize, ground_gridsize):
glPushMatrix()
glTranslate(i,j,0)
glEnable(GL_TEXTURE_2D)
glBindTexture(GL_TEXTURE_2D,texID)
glBegin(GL_QUADS)
glColor3f(0.0, 0.5, 0.0)
glVertex3f(0, 0, 0)
glVertex3f(ground_gridsize, 0, 0)
glVertex3f(ground_gridsize, -ground_gridsize, 0)
glVertex3f(0, -ground_gridsize, 0)
glEnd()
glDisable(GL_TEXTURE_2D)
glPopMatrix()
glPopMatrix()
Those codes are still produce grid floor instead of texture-rendered floor. Please help me to show the rendered floor. Thanks in advance.