I'm currently creating a basic UI system for a game I'm writing. It's organized as a tree of nodes. I'm trying to write it so that only the root node can call the update method on other nodes. I thought I understood C++ inheritance but it's once again laughing at my incompetence. I've tried to create a bare-bones example below:
class Base
{
public:
virtual ~Base() { }
protected:
virtual void update_internal() = 0;
};
class Node_A : public Base
{
protected:
virtual void update_internal() { std::cout << "Update Node A" << std::endl; }
};
class Node_B : public Base
{
protected:
virtual void update_internal() { std::cout << "Update Node B" << std::endl; }
};
class Root : public Base
{
public:
void add_node (Base* node) { m_nodes.push_back(node); }
void update()
{
for (auto& node : m_nodes)
{
node->update_internal();
}
}
protected:
std::vector<Base*> m_nodes;
virtual void update_internal() { }
};
int main()
{
Node_A alpha_node;
Node_B beta_node;
Root root_node;
root_node.add_node(&alpha_node);
root_node.add_node(&beta_node);
root_node.update();
}
When I try to compile this GCC gives me the error:
error: 'virtual void Base::update_internal()' is protected
All of the nodes including root inherit the update_internal() method from Base, I don't understand why it matters that it is protected. I thought it was only private members and methods that derived classes couldn't access.