I´m building a tower defense game.I need to get "enemies" with 2 Health.
I've been trying:
foreach (float enemyKey in enemyKeysAAB)
{
if (bullets[key].Intersects(enemyHitboxAAB[enemyKey]))
{
if (hpLEnemyAAB.Contains(enemyKey))
{
money += 20;
tScore += 155;
removeLEnemyAAB.Add(enemyKey);
hpLEnemyAAB.Remove(enemyKey);
}
else if (bullets[key].Intersects(enemyHitboxAAB[enemyKey]))
{
removebullet.Add(key);
hpLEnemyAAB.Add(enemyKey);
}
}
}
I'm using dictionaries to spawn and etc so [enemykey] in my code are each and every enemy.
I´m writing this in Game.cs cause we are not allowed to use classes and I don't know how to use one.
How can i use dictionaries to make enemies with HP?