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Im trying to send an object with Pyro4. Seems Like it changes on the way, like Im using pickle.dumps and Pickle.loads on server it works but when I try to use pickle.loads on client it gives me a KeyError.Server:

def get_objects(self,player):
    "Notify player about new game state."
    data = self.player_serialize_gmf(player)
    tst = pickle.dumps("objects %s" % data)
    zzd = pickle.loads(tst)
    return tst

And client calling part :

   data = pickle.loads(self.game.get_objects(self.player))

And the error

  File "/Library/Python/2.7/site-packages/Pyro4-4.40-py2.7.egg/Pyro4/core.py", line 426, in _pyroInvoke
    raise data
KeyError: {u'state': (u'PYRONAME:player.server', (),
                     (u'setLast_ts', u'join', u'setName', u'getNextMove', 
                      u'getPoints', u'getName', u'setNextMove', u'isSpectator', 
                      u'getGj', u'setChar', u'getUuid', u'setPoints', u'setGj', 
                      u'getLast_ts', u'getChar'), (), 0.0, None, u'hello', 0),
                      u'__class__': u'Pyro4.core.Proxy'}
Mike Müller
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1 Answers1

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The problem was in server side get_objects() method. I was using primitive and object types in same array. Appearantly they cant be in the same array.

I hope this will help.