I have a specific way to build nodes for Virtual Treeview (I douns this example years ago and never had a reason to change it, until now). As I use almost identical code in around 150 cases, I would like to try and get it re-usable and reduce overall code lines.
I'm attaching full code of example with 2 buttons and a Vritual Treeview on the form:
unit Unit1;
interface
uses
Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,
Vcl.Controls, Vcl.Forms, Vcl.Dialogs, VirtualTrees, Vcl.StdCtrls;
type
rTreeData = record
IndexInMyData: integer;
end;
tLine = record
Level:integer;
Txt:string;
NodePointer: PVirtualNode;
end;
TForm1 = class(TForm)
Button1: TButton;
VTV: TVirtualStringTree;
Button2: TButton;
procedure Button1Click(Sender: TObject);
procedure Button2Click(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
var
Form1: TForm1;
vArray:array of tLine;
implementation
{$R *.dfm}
procedure TForm1.Button1Click(Sender: TObject);
var
Node: PVirtualNode;
Data: ^rTreeData;
i, j: integer;
begin
SetLength(vArray,5);
vArray[0].Level:=0; vArray[0].Txt:='One';
vArray[1].Level:=1; vArray[1].Txt:='Two';
vArray[2].Level:=1; vArray[2].Txt:='three';
vArray[3].Level:=2; vArray[3].Txt:='Four';
vArray[4].Level:=0; vArray[4].Txt:='Give';
VTV.BeginUpdate;
VTV.Clear;
for i := Low(vArray) to High(vArray) do
begin
if i = 0 then
begin
Node := VTV.AddChild(nil);
Data := VTV.GetNodeData(Node);
end
else
begin
if vArray[i].Level = 0 then
Node := VTV.AddChild(nil)
else if vArray[i].Level > vArray[i - 1].Level then
Node := VTV.AddChild(Node)
else if vArray[i].Level < vArray[i - 1].Level then
begin
Node := Node.Parent;
for j := 1 to (vArray[i - 1].Level - vArray[i].Level) do
Node := Node.Parent;
Node := VTV.AddChild(Node);
end
else
begin
Node := Node.Parent;
Node := VTV.AddChild(Node);
end;
Data := VTV.GetNodeData(Node);
end;
// Create link to your data record into VST node
Data.IndexInMyData := i;
vArray[Data.IndexInMyData].NodePointer := Node;
end;
VTV.FullExpand;
VTV.EndUpdate;
end;
function AddNode(vTV: TvirtualStringTree; vI, vLevel, vLevelPrev:integer; vNode:PVirtualNode; var vData:rTreeData):PVirtualNode;
var j:integer;
begin
if vI = 0 then
begin
Result := vTV.AddChild(nil);
vData := rTreeData(vTV.GetNodeData(Result)^);
end
else
begin
if vLevel = 0 then Result := vTV.AddChild(nil)
else if vLevel > vLevelPrev then Result := vTV.AddChild(vNode)
else if vLevel < vLevelPrev then
begin
Result := vNode.Parent;
for j := 1 to (vLevelPrev - vLevel) do
Result := Result.Parent;
Result := vTV.AddChild(Result);
end
else
begin
Result := vNode.Parent;
Result := vTV.AddChild(Result);
end;
vData := rTreeData(vTV.GetNodeData(Result)^);
end;
vData.IndexInMyData := vI;
end;
procedure TForm1.Button2Click(Sender: TObject);
var
Node: PVirtualNode;
Data: ^rTreeData;
i, j,vLevelPrev: integer;
begin
SetLength(vArray,5);
vArray[0].Level:=0; vArray[0].Txt:='One';
vArray[1].Level:=1; vArray[1].Txt:='Two';
vArray[2].Level:=1; vArray[2].Txt:='three';
vArray[3].Level:=2; vArray[3].Txt:='Four';
vArray[4].Level:=0; vArray[4].Txt:='Give';
VTV.BeginUpdate;
VTV.Clear;
for i := Low(vArray) to High(vArray) do
begin
if i = 0 then
vLevelPrev:=0
else
vLevelPrev:=vArray[i-1].Level;
Node:=AddNode(VTV,i,vArray[i].Level,vLevelPrev,Node,rTreeData(Data^));
// if i = 0 then
// begin
// Node := VTV.AddChild(nil);
// Data := VTV.GetNodeData(Node);
// end
// else
// begin
// if vArray[i].Level = 0 then
// Node := VTV.AddChild(nil)
// else if vArray[i].Level > vArray[i - 1].Level then
// Node := VTV.AddChild(Node)
// else if vArray[i].Level < vArray[i - 1].Level then
// begin
// Node := Node.Parent;
// for j := 1 to (vArray[i - 1].Level - vArray[i].Level) do
// Node := Node.Parent;
// Node := VTV.AddChild(Node);
// end
// else
// begin
// Node := Node.Parent;
// Node := VTV.AddChild(Node);
// end;
//
// Data := VTV.GetNodeData(Node);
// end;
// Create link to your data record into VST node
Data.IndexInMyData := i;
vArray[Data.IndexInMyData].NodePointer := Node;
end;
VTV.FullExpand;
VTV.EndUpdate;
end;
end.
So, Button1 uses my curent style of code, to build nodes. It does work.
Button2 is trying to call AddNode procedure to create AddNode as re-usable code. It compiles, but it fails on line #: 101: EAccessViolation:
I think there is a problem with the how I use, assign pointer and values... I didn't get past this line, so I don't know if rest of the code works.
Any suggestions how to fix this, how to make the code re-usable?
EDIT
If I remove vData parameter works good: This is now reduced code:
VTV.BeginUpdate;
VTV.Clear;
vLevelPrev:=0
for i := Low(vArray) to High(vArray) do
begin
if i > 0 then vLevelPrev:=vArray[i-1].Level;
Node:=AddNode(VTV,i,vArray[i].Level,vLevelPrev,Node);
// Create link to your data record into VST node
Data := VTV.GetNodeData(Node);
Data.IndexInMyData := i;
vArray[Data.IndexInMyData].NodePointer := Node;
end;
VTV.FullExpand;
VTV.EndUpdate;
And AddNode:
function AddNode(vTV: TvirtualStringTree; vI, vLevel, vLevelPrev:integer; vNode:PVirtualNode):PVirtualNode;
var j:integer;
begin
if vI = 0 then
begin
Result := vTV.AddChild(nil);
end
else
begin
if vLevel = 0 then Result := vTV.AddChild(nil)
else if vLevel > vLevelPrev then Result := vTV.AddChild(vNode)
else if vLevel < vLevelPrev then
begin
Result := vNode.Parent;
for j := 1 to (vLevelPrev - vLevel) do
Result := Result.Parent;
Result := vTV.AddChild(Result);
end
else
begin
Result := vNode.Parent;
Result := vTV.AddChild(Result);
end;
end;
end;
Anyway to reduce code by processing Data in AddNode?
SOLUTION:
I put Data as local pointer into AddNode:
function AddNode(vTV: TvirtualStringTree; vI, vLevel, vLevelPrev:integer; vNode:PVirtualNode):PVirtualNode;
var j:integer;
Data: ^rTreeData;
begin
if vI = 0 then
Result := vTV.AddChild(nil)
else
begin
if vLevel = 0 then Result := vTV.AddChild(nil)
else if vLevel > vLevelPrev then Result := vTV.AddChild(vNode)
else if vLevel < vLevelPrev then
begin
Result := vNode.Parent;
for j := 1 to (vLevelPrev - vLevel) do
Result := Result.Parent;
Result := vTV.AddChild(Result);
end
else
begin
Result := vNode.Parent;
Result := vTV.AddChild(Result);
end;
end;
Data := VTV.GetNodeData(Result);
Data.IndexInMyData := vI;
end;
And now I have the final reduced code that uses AddNode:
vLevelPrev := 0;
for i := Low(vArray) to High(vArray) do
begin
if i > 0 then
vLevelPrev := vArray[i - 1].Level;
Node := AddNode(VTV, i, vArray[i].Level, vLevelPrev, Node);
vArray[i].NodePointer := Node;
end;