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I got my projection matrix setup with glOrtho() like this:

glOrtho(-Application.HALF_WIDTH, Application.HALF_WIDTH, -Application.HALF_HEIGHT, Application.HALF_HEIGHT, 1, -1);

So, when I draw something at origin (0; 0), opengl draws it at the center of the screen. Fine. But now I want to flip the Y coordinate, so I've changed it to this:

glOrtho(-Application.HALF_WIDTH, Application.HALF_WIDTH, Application.HALF_HEIGHT, -Application.HALF_HEIGHT, 1, -1);

And when I try to draw at (0; 0) (or at any position), it gives a black screen.

What could cause this problem? p.s. i'm using lwjgl

ibe
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1 Answers1

4

When changing the orientation of the y-axis, also the winding order of the primitives changes. So if backface culling is enabled, one has to adjust the winding order by setting it with

glFontFace(GL_CCW)
BDL
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