I started the process of making my own VST, using the VST SDK and Juce.
I am a programmer, so I have an OK understanding of C++ and computer science principles like how integer and floating point numbers are stored in binary.
I was able to jump right in to the code and understand basically what was going on, but I cannot for the life of me figure out what exactly a sample really is.
In the code, the individual sample is a floating point value, and it seemed to represent pitch or amplitude in different scenarios.
I don't know very much about DSP, so what I am hoping for is someone to point me on the right direction of the right information I am looking for.
In reading about DSP, all I could find was stuff about floating point values and binary, and them some more math stuff but nothing about how a digital value represents an analog value ETC, and how you can manipulate the digital values to simulate real life things like really simple delays.
Thank you!
Edit:
Ok I think I get it now, a sound save only has amplitude and frequency.
A sample merely represents amplitude, and then frequency would be how the amplitude is changing over time, as samples are processed periodically and uniformly.